

Ideals such as: getting into an online queue quickly and easily, switching characters between matches quickly, challenging friends in a one-click process, viewing in-progress matches of friends with one click, seeing the concept of frame advantage through visual effects during gameplay, clearly displaying hit points in a discrete way, showing visually when a charge-based character (like Guile in Street Fighter) has a charge built up, highlighting characters to show different states such as invulnerable / parry / poisoned / armored, and more.
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Ten years later, he released the actual fighting game Fantasy Strike, focusing the design on how to maintain the deep strategy he had enjoyed as a top tournament player while stripping away many of the genre’s usual hurdles that are barriers to new players.įantasy Strike was also Sirlin’s chance to address many user-interface gripes he’d encountered playing fighting games for two decades. Yomi was based on a fictional fighting game called Fantasy Strike. In 2009, he released Yomi, the first “fighting card game”, as a way to translate some of the strategy from fighting games into a tabletop form.

Sirlin was always interested in getting new people into the fighting game genre, and explaining the appeal of the strategy and dynamics found in fighting games. Sirlin was also a three time Evo top 8 finisher, tournament champion, and member of Street Fighter Team USA at the Japanese Super Battle Opera tournament. The game is designed by Street Fighter HD Remix lead developer, David Sirlin.
